MATH 4980J Math Prin of Computer Graphics
Topics include: two dimensional algorithms; transformations, scaling, translations,rotations, matrix notation, line clipping, b-spline curve fitting, and recursion.Geometric tools for three-dimensional algorithms, and affine and projective geometry are included. Viewing and perspective transformations, wire frame models, algorithms for the triangle decomposition of polygons and hidden-line elimination are included. Object-oriented programming using C++ is included. (Previously NJCU Course MATH-598)